

These swords can be wielded in one hand with a shield for extra defense, or in two hands for extra power. They have moderately high speed and armour and use either a longsword or flamberge, depending on the team. Because of their lack of a shield, they are particularly vulnerable to archers.Ĭrusaders are a favorite for beginners due to their ease of use. These weapons deal heavy damage and have the longest range of any melee class. They have either a lochaber axe or a halberd, depending on the team. Guardsmen have middle-ground speed and armour. As such, despite the numerous advantages at the class's disposal, the sergeant is considered to be mainly geared toward experienced players. The mace is fast and relatively powerful, but its short range and lack of a horizontal swing makes it hard for many players to use effectively. Sergeants are fast, highly-armoured fighters that make use of the mace and buckler and a fire pot. Because of their speed, men-at-arms are a favorite for completing objectives. Their weapons include a broadsword with the option of using a heater shield, as well as a fire pot that can be thrown at enemies to damage and disorient them, or be thrown on the ground to damage those that walk over the flames.

Men-at-arms are the fastest and most lightly-armoured of all melee classes. The javelins have the shortest range of all archer weapons and they are the hardest to aim, but they are fast and deal high amounts of damage. Javelineers are generally considered to be an archer/melee hybrid, using powerful javelins at range and a spear/ buckler combination in melee combat. They must also stand still for several seconds while reloading. Their bows are fast and they have the greatest range of the three archer classes, but their arrows deal the least damage.Ĭrossbowmen use crossbows which deal massive damage, although they have a shorter range than the longbow. Longbowmen use a longbow and have a shortsword for close combat. Each class has different weapons, walking speed and armour. There are nine classes: Longbowman, Crossbowman, Javelineer, Man-At-Arms, Sergeant, Guardsman, Crusader, Knight and Heavy Knights. Age of Chivalry plans to use a dynamic campaign, in which each scenario affects which map will be used in the next chapter. Objectives varies from taking a strategical point to killing villagers, and includes many siege-oriented ones like ramming down the main door of a castle, and constructing bridges. Most maps have several objectives completing one leads to the next until the final objective has been completed or the defending team is able to prevent the other team from completing theirs during the allotted time. Players select to play on either the Agathia Knight faction or Mason order. 4 Retail version: Chivalry: Battle for Agatha.
